They can carry a limited amount of equipment but can handle very well. Light fighters are low mass space crafts designed for hit and run tactics. From here, ship performance will also depend on your ship components, your droids (and their commands) and on the skill of the pilot. However, remember however, these ratings are just a starting point to understanding space combat in Star Wars Galaxies. It will also introduce you to terminology commonly used to describe them as well as provide specifics on how each ship handles.
![star wars galaxies jump to light speed star wars galaxies jump to light speed](https://www.mobygames.com/images/shots/l/219654-star-wars-galaxies-jump-to-lightspeed-windows-screenshot-fight.jpg)
The information below will help provide a basic understanding of the different types of available ships. Now all kinds of missions give XP BUT certain missions just make better sense.As a pilot, you will need to know the basics on ship performance, in space flight, how ships handle and the different kinds of competition you will encounter. First get one combat type maxed out on XP then the other, this will also fillout your generic combat xp, convert it to jedi xp and repeat. What is the best way to grind jedi? Get two master combat jobs. Each combat type has its own XP pool wich is capped. Now you need to just get all the badges (for exploring) and then get an awfull lot of combat xp. Even the most dedicacted holo/jedi grinder would be a doctor a medic a ranger etc for a while. This saw a lot of people grinding jobs they were not intrested in player BUT at least people were constantly shifting jobs and there was some movement. Master them and you could create a new character on the same server that was a jedi. Before each character had a hidden list of jobs you needed to master. Recently the path to gaining jedi has changed but the change has created more story but has increased the poison. Far easier to grind missions solo buffed with some cheap armour then gather resources to increase supply and therefore drive prices down. There is a mission type, killing humans on dantooine, wich pays so much so easily that money is no object. New players could have made their fortune but there weren't any around. Why? The creature is extremely low level meaning no xp and little meat per kill and zero challenge. Recently a creature started dropping a very high quality resource needed for docs. Absolutly no-one needs or wants to do low level stuff anymore. Basically the player base has matured and everyone is in the role they want. You starting to see the poison? Basically Sony has made the game have to few players harvest.Īnother part of the poison is the lack of new or casual players. Sure I could use scout to harvest and sell those resources to crafters BUT I can get more money being a pure combat class to buy the inflated prices becauuse the crafters can't get enough resources. It basically means that people are in very narrow defined jobs with an awfull lot of people going for pure combat. Novice Medic is also theoretically usefull as long as you don't make your own medicine BUT because nobody wants to waste the points AND then have to pay for the pleasure of healing others EVERYONE uses docs to buff their stats to the point they don't need healing. Scout at low level does allow you to harvest wich is usefull but very costly in Skill points. Second is that you need to be high level in any job to be of any use.
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All jobs cost exactly the same amount of skill points despite the fact that a ranger is far less needed then say a melee. Worse certain jobs like smuggler require you to have multiple novice jobs. If you want to be any use in combat you better have an advanced combat job. You need however novice marksman, the pistol tree and then go into the advanced profession of pistoleer. Now don't think that if you master the tree of pistol you are a capable shooter.
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Then you have 4 trees, carabine, pistol and rifle and a generic ranged combat. The job of marksman cost 15 points to get novice in. You can spend them as you wish, unlearn a skill and you get the points back. However each skill box also costs skill points of wich you only have a very limited amount. XP can easily be gained doing stuff related to the skills, kill for combat skills, craft for crafting skills. SWG has a skill system where you use XP to buy boxes wich give you new skills. It has become poisoned with something that is lethal to any team game.
![star wars galaxies jump to light speed star wars galaxies jump to light speed](https://i.pinimg.com/originals/c0/12/59/c01259ceba6ed32a0504518bf2f3bacb.jpg)
Both reviews talk about it but don't really seem to have spotted it.